[ODE] splitting the world in multiple trimeshes
Pancini, Ettore
epancini at ferrari.it
Wed Dec 1 12:44:34 MST 2004
hi,
right now my world is composed of a big trimesh.
i would like to split the scene in some 'chunks'
subdiving the scene in some smaller trimeshes
so i created a prototype scene, just to proof the concept:
the scene is a checkboard with a sphere rolling over it.
the checkboard is composed of two trimeshes: one trimesh for
black squares and the other trimesh for the white squares
(mmm.. let's hope you can mentally visualize it!)
and i incourred in two problems:
1) the minor problem is collision. the two geoms seems to generate a lot of collisions, slowing down a lot the simulation. this seems logical, and i think i'll solve this with collide bitfields
2) the biggest problem is 'seams'. when the sphere rolls from a black tile to a white tile (effectively passing from trimesh A to trimesh B), the sphere jumps, like if there was some bumps.
i know my english is bad, i just hope you can understand anyway and give me some advice,
thanks in advance,
Ettore
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