[ODE] trimesh woes
Ian McMeans
imcmeans at telus.net
Sat Aug 21 21:36:37 MST 2004
Jon: I'm pretty sure float denormalization isn't what's causing the
problem, because when I try the hard-coded tetrahedron, its vertices are
all 0.05 units away (compared to a box size of 1.0).
I think I'm going to have to step through the code. I'm not quite sure
how to do that when I'm using the .dll, the .lib and the .h (I'll have
to add the ODE source to my project, I guess?).
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