[ODE] re: trimesh woes

John Miles jmiles at pop.net
Sat Aug 21 09:31:04 MST 2004


This issue really needs to be added to a readme or a .doc somewhere.

No, SERIOUSLY.  It trips up everybody who happens to follow the wrong ODE
example (e.g., test_boxstack, which defines MAX_CONTACTS as 4), making the
trimesh code look really crappy.

I added a short note to the wiki's TipsAndTricks section, but I doubt anyone
ever sees it because it's the only TipOrTrick there. :-P

-- jm

> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Ian
> McMeans
> Sent: Friday, August 20, 2004 11:38 PM
> To: ode at q12.org
> Subject: [ODE] re: trimesh woes
>
>
> I think what caused the problem was that I had maxContacts set to 6,
> which worked fine for all the other things I've worked on, but doesn't
> work well for trimeshes when so many vertices were in contact with the
> box (which could never happen with the test mesh, which only had 4 verts).
>
> Ian McMeans
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>



More information about the ODE mailing list