[ODE] Simplest way of using ode as 2d physics engine?

Chris Ledwith cledwith at d-a-s.com
Tue Aug 10 15:50:50 MST 2004


> Hi
>
> I am making a platform game and i dont need the z
> dimension. What is the simplest way of making ode 2d?
> I now use objects with z size of 1 and every step i
> set the z position (and rotation) of the objects to
> zero; isnt a pretty sight after few seconds of
> simulation.
>
> So anyone done this? Any pointers?
>

I've not done it myself, but you will find a lot of discussion about this
in the archives. Type this into Google:

site:q12.org 2d

HTH,
Chris



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