[ODE] Trimesh collision function sometimes doesn't return?

ÃÖÁöÇö honestee at empal.com
Fri Aug 6 22:58:02 MST 2004


Collision functions related to trimesh sometimes looks to be too slow down, or blocked(not returned)...(even on Sphere to Trimesh, as well as Box to Trimesh)

I don't know why...but it is evident that dSpaceCollide() sometimes looks to be blocked when my car collide some trimesh(some trimesh! not every trimesh! it is ok usually)

Wrong collision result is allowable to me..(because I can correct it...)...but to be slow down makes me crazy!! (because I can't correct it!!!)

Is there any way to escape that functions (for example to set collision depth???, like other collision package...)...please help me~~~




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