[ODE] Car Simulation(Lots of problems)
Cyril Labordrie
clabordrie at wizarbox.com
Fri Aug 6 09:13:13 MST 2004
-----Message d'origine-----
De : ode-bounces at q12.org [mailto:ode-bounces at q12.org] De la part de
Robson Ito
Envoyé : jeudi 5 août 2004 21:51
À : ode at q12.org
Objet : Re: [ODE] Car Simulation(Lots of problems)
Hi, i have some progress in my car now..:) i think it
was just some configuration that i miss out. Now i
have just some problems:
- if i steer to much the car will be upside-down so
easily, great velocities the problem is worse.
--> change your rotation matrix, it can be a solution but it can
definitely change your car behavior
- The timestep that i pass to the ODE is the time
elapsed in the frame, so i got strange behavior in low
and high fps.
--> this is something you should definitely avoid ni ODE try to have a
constant timestep for example 4ms!
--> If the time elapsed in the frame is 20 ms call five times ODE for
4ms
- and the main problem: can someone post a code to the
steer??? i dont know how to return the wheels to the
correct position without using this:
joints[0]->Set_Param(dParamLoStop, 0);
joints[0]->Set_Param(dParamHiStop, 0);
joints[1]->Set_Param(dParamLoStop, 0);
joints[1]->Set_Param(dParamHiStop, 0);
but when i do this the chassis seen to take a force
and jump a little.
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