[ODE] more air friction
Don Burns
don at andesengineering.com
Thu Apr 22 13:56:27 MST 2004
I've not been following this thread, so forgive me if this has been said
or is irrelevant.
On Thu, 22 Apr 2004 barbara.yersin at urbanet.ch wrote:
> Ok guys. As you told me, I've added a force computed like this:
> damping coeff * velocity.
>
I recently wrote a Hot Air Balloon simulator and applied this force for
aerodynamic drag:
_dragForce = 0.5 * rho * sqr(_velocity) * _area * _CD0;
Where:
rho = air density ( 1.225571 Kg/Meter^3 at sea level)
area = profile area of the object (pi * sqr(radius) for the balloon).
_CD0 = Drag coefficient. This number depends on the properties
of the moving vehicle. I used 0.05.
Note that velocity must be squared.
Cheers,
-don
PS. as a personal plug and if you want to see interesting things ODE is
used for, check about half way down the page for the Hot Air Balloon sim
here:
http://museum.eaa.org/activities/events.asp
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