[ODE] Russ' plans for ODE?
Tom Spilman
tom at sickheadgames.com
Wed Apr 21 11:48:44 MST 2004
> Actually, now that I think about it, I'm sure Russ would be
> very happy
> if people contributed things like a (good) cloth simulator,
> or a way to
> calculate buoyancy. I guess my question is more about where
> Russ wants
> to focus his energies.
Maybe these things which lie outside of the core rigid body simulation
should be added to another library which works with ODE. A 'Game
Dynamics Engine' or something like that.
Tom
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On
> Behalf Of Martin C. Martin
> Sent: Wednesday, April 21, 2004 7:54 AM
> To: ode at q12.org
> Subject: Re: [ODE] Russ' plans for ODE?
>
>
>
>
> Martin C. Martin wrote:
>
> > I think the difference is between an "engine for rigid body
> > simulation"
> > and a "physics SDK." An engine is just the heart of a car,
> not a whole
> > car. I don't think ODE is trying to be a physics SDK.
> >
> > Russ, are you trying to stay along the "rigid body engine" lines
> > (doing
> > the hard parts well), or are you thinking of evolving into
> a physics SDK
> > (something that anyone can plop in their application that
> does all their
> > physics needs?)
>
> Actually, now that I think about it, I'm sure Russ would be
> very happy
> if people contributed things like a (good) cloth simulator,
> or a way to
> calculate buoyancy. I guess my question is more about where
> Russ wants
> to focus his energies.
>
> - Martin
>
>
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