[ODE] Russ' plans for ODE?

Tom Spilman tom at sickheadgames.com
Wed Apr 21 11:48:44 MST 2004


> Actually, now that I think about it, I'm sure Russ would be
> very happy 
> if people contributed things like a (good) cloth simulator, 
> or a way to 
> calculate buoyancy.  I guess my question is more about where 
> Russ wants 
> to focus his energies.

  Maybe these things which lie outside of the core rigid body simulation
should be added to another library which works with ODE.  A 'Game
Dynamics Engine' or something like that.

    Tom

> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On 
> Behalf Of Martin C. Martin
> Sent: Wednesday, April 21, 2004 7:54 AM
> To: ode at q12.org
> Subject: Re: [ODE] Russ' plans for ODE?
> 
> 
> 
> 
> Martin C. Martin wrote:
> 
> > I think the difference is between an "engine for rigid body 
> > simulation"
> > and a "physics SDK."  An engine is just the heart of a car, 
> not a whole 
> > car.  I don't think ODE is trying to be a physics SDK.
> > 
> > Russ, are you trying to stay along the "rigid body engine" lines 
> > (doing
> > the hard parts well), or are you thinking of evolving into 
> a physics SDK 
> > (something that anyone can plop in their application that 
> does all their 
> > physics needs?)
> 
> Actually, now that I think about it, I'm sure Russ would be 
> very happy 
> if people contributed things like a (good) cloth simulator, 
> or a way to 
> calculate buoyancy.  I guess my question is more about where 
> Russ wants 
> to focus his energies.
> 
> - Martin
> 
> 
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