[ODE] Memory fault with too many simultaneous collisions?
Megan Fox
shalinor at circustent.us
Mon Apr 12 13:09:10 MST 2004
Woops, so it does, apologies - and thanks.
-Megan Fox
> Sounds like the FAQ-y stack overflow.
>
> Megan Fox wrote:
> > Is there by any chance any particular known bug in ODE that
> would cause a
> > memory fault when the simultaneous collision count spikes? The
> only real
> > way I can reproduce it is to spawn 7 stacks of 3 blocks apiece
> roughly 3-4
> > times over at the same location (with each stack being within
> 0.4 or so of
> > the next in a straight line), making it a rare crash at best,
> but I want to
> > verify this isn't a bug in my own code indicative of improper ODE usage
> > (that's going to come back and bite me later on).
>
> --
> Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
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