[ODE] Memory fault with too many simultaneous collisions?

Megan Fox shalinor at circustent.us
Mon Apr 12 13:09:10 MST 2004


Woops, so it does, apologies - and thanks.

-Megan Fox

> Sounds like the FAQ-y stack overflow.
> 
> Megan Fox wrote:
> > Is there by any chance any particular known bug in ODE that 
> would cause a
> > memory fault when the simultaneous collision count spikes?  The 
> only real
> > way I can reproduce it is to spawn 7 stacks of 3 blocks apiece 
> roughly 3-4
> > times over at the same location (with each stack being within 
> 0.4 or so of
> > the next in a straight line), making it a rare crash at best, 
> but I want to
> > verify this isn't a bug in my own code indicative of improper ODE usage
> > (that's going to come back and bite me later on).
> 
> -- 
> Adam D. Moss   . ,,^^   adam at gimp.org   http://www.foxbox.org/   co:3
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