[ODE] documentation initiative
Mike Wuetherick
mike at gekidodesigns.com
Sun Apr 11 19:59:41 MST 2004
i disagree completely - we have integrated literally about a dozen
different open-source packages into our game engine over the course of
several years of development, and NONE have flat-out stumped me like ODE
has.
if i can't just open a project or workspace, point the compiler at the
proper includes & lib files then something is wrong with how the project
is built.
i hate to say it but it's true.
the whole 'config.h' setup and cryptic build process is a MAJOR source
of the problems with ODE, and as was pointed out previously, getting rid
of the whole 'prebuild' steps, etc will remove a lot of the 'getting
started' issues that are present.
what percentage of the games market is windows-based? how many
developers in that market use visual studio?
sure there is cross-platform development going on, but if you remove the
one major platform that EVERYONE has to build on - if you are creating
commercial games you are building for visual studio on windows pretty
much - you remove a major source of difficulties for people getting
started with the engine.
i haven't even gotten to the point of looking at the ODE internals and
how to 'use' it because i haven't gotten past the building step.
i know i'm not the guru that most of you guys seem to be,
programming-wise, but i'm also not unfamiliar with setting up and
integrating other libraries. ode is the ONLY one i've run into this
situation with.
just my 2 1/2 bits.
cheers
mike w
www.realityfactory.ca
Jon Watte wrote:
> If I may be perfectly honest, I think that most of the
> recurring questions on this list (not all, but most) have
> to do with linkage or compilation issues. Almost all of
> those have to do with the tool set used by the asker, not
> with ODE per se. It's un-clear to me how ODE tutorials
> can solve THAT problem -- i e, people asking us how their
> own, un-related tools, work.
>
> Unless you want to create a tutorial for every compiler,
> linker, and project manager under the sun, that is. Maybe
> you have lots of spare time :-)
>
> Cheers,
>
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