Trimesh-trimesh collider (was Re[2]: [ODE] Triangle-box
collidercontribution)
Adam D. Moss
adam at gimp.org
Thu Apr 8 19:11:52 MST 2004
Nguyen Binh wrote:
> Oh. Guys! Let hope that is the main result why
> test_moving_trimesh.cpp behaves unbelievable.
>
> Adam, did you find sometime for fixing it? If it's not so
> hard, please pass to anyone (possibly me :) ). I can't stand
> seeing a "working trimesh-trimesh" in ODE.
I think it's probably fairly easy (mind, apart from breaking
the collision/simulation barrier I don't know why this can't
be done automatically within ODE -- implementing that cleanly
might be another good small ODE project for someone).
If anyone wants to do it then a patch is welcome -- hopefully
it's as simple as (something like) getting the body's rotation
matrix from ODE and sticking that in the top-left of the
homogenous 4x4, getting the position vector and sticking that in
the 4th column, and then feeding that back into dGeomTriMeshDataSet()
as per the documentation.
--Adam
--
Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
More information about the ODE
mailing list