Trimesh-trimesh collider (was Re[2]: [ODE] Triangle-box
collidercontribution)
Nguyen Binh
ngbinh at glassegg.com
Thu Apr 8 09:58:23 MST 2004
Oh. Guys! Let hope that is the main result why
test_moving_trimesh.cpp behaves unbelievable.
Adam, did you find sometime for fixing it? If it's not so
hard, please pass to anyone (possibly me :) ). I can't stand
seeing a "working trimesh-trimesh" in ODE.
>> One of the things it's missing in this respect is the
>> updating of the geoms' homogenous transform matrix, which you
>> have indicated improves results -- I ran out of time,
JS> Oh, jeez. It won't work at ALL if that's not being passed to dCollideTTL.
JS> The collision code uses that to determine the velocities of the colliding
JS> objects, and thus the best directions for collision. If those transforms
JS> aren't being passed, then you're going to get some educated guesses, but
JS> mostly garbage, out.
--
Best regards,
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Nguyen Binh
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Glass Egg Digital Media
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