[ODE] Triangle-box collider in current CVS version
Shaul Kedem
shaul_kedem at yahoo.com
Tue Apr 6 13:27:14 MST 2004
Adam,
Sorry - but that's not the case...
Starting the test from scratch, with no boxes, the
first couple of boxes I drop go into infinity. so
basically there are no boxes to stack and so this
doesn't happen.
On the other hand, I might be doing something wrong,
so if anyone has a linux machine , gcc 3.3.2 and the
cvs version I'd be happy if someone else will check
this issue as well,
Best,
Shaul
--- "Adam D. Moss" <adam at gimp.org> wrote:
> Shaul Kedem wrote:
> > Did anyone else find that the new box trimesh
> thing
> > doesn't work yet? pressing on "b" creates a box
> which,
> > from time to time, go through the mesh like
> nothing.
>
> I haven't been able to reproduce such a problem with
> a bunch
> of casual plays. I'd make a vague guess that the
> random-placing
> of boxes is sometimes placing a box in the heart of
> a bunch of
> other boxes and ODE is correcting the resulting
> penetration so
> rapidly that one of the boxes gets pushed to the
> outer side of
> the trimesh 'cup'. If that's not the case then
> you're sadly
> seeing an actual bug.
>
> --Adam
> --
> Adam D. Moss . ,,^^ adam at gimp.org
> http://www.foxbox.org/ co:3
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