Trimesh-trimesh collider (was Re[2]: [ODE] Triangle-boxcollidercontribution) (going OT)

DjArcas djarcas at hotmail.com
Tue Apr 6 18:51:22 MST 2004


> > dWorldStep, a step size of about 0.5 msec and up to 128 collisions.
>
> Honestly, I don't think current consumer machines are likely to work well
with a variety of objects each creating 128 contacts, 2,000 times a second.
A typical high-rate game uses a step size of 10 milliseconds, and a typical
network-rate game, 33 ms.
>
> A typical consumer PC in use today has about 1.2 GHz of CPU power -- 
unfortunately, half of that goes to graphics tranform, because less than
half of computers SOLD TODAY have hardware transform and lighting :-(

*puzzled*
Are you sure? I thought that was in since GeForce 1 class chips. Surely even
nasty on board Intel stuff has it. Things like America's Army, Unreal 2,
etcetcetc won't even run on non T&L system?


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