Trimesh-trimesh collider (was Re[2]: [ODE] Triangle-box collidercontribution)

Jon Watte hplus-ode at mindcontrol.org
Tue Apr 6 10:01:22 MST 2004


> dWorldStep, a step size of about 0.5 msec and up to 128 collisions.

Honestly, I don't think current consumer machines are likely to work well with a variety of objects each creating 128 contacts, 2,000 times a second. A typical high-rate game uses a step size of 10 milliseconds, and a typical network-rate game, 33 ms.

A typical consumer PC in use today has about 1.2 GHz of CPU power -- unfortunately, half of that goes to graphics tranform, because less than half of computers SOLD TODAY have hardware transform and lighting :-(

Cheers,

			/ h+




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