[ODE] Adding a good "feel" to a haptics device
Tatu Lahtela
lahtela at cs.tut.fi
Mon Apr 5 13:21:06 MST 2004
On Mon, 2004-04-05 at 06:22, Manohar B.S wrote:
> /*--- Tatu Lahtela <lahtela at cs.tut.fi> wrote:
> I have a 6 degree of freedom haptics device and I'm
> trying to add a good
> "feel" to the objects.
> */
>
> Hi,
> I had to do the same thing some time back. I have a
> 3Dof Haptic device (6Dof position). I did this way:
>
> 1. Your Haptic device position be HIP[x,y,z].
> 2. Consider a small sphere S. add it to ODE space. S
> should have both mass and geom.
> 3. Now connect HIP and S with a tough Spring-Damper.
> 4. Return the spring-damper forces back to the haptic
> device. and apply opposite force to the Sphere using
> dBodyAddFoce(..).
>
> 5. That's all... There are other methods in which you
> can use the BallJoint constraints.
>
> 6. You can take care of Torques also if you have 3Dof
> Torque output.
>
> 6. Never set the position of the S. It will harm the
> user.
>
> Incase you have PHANToM let me know.
Yes, it's a Sensable PHANToM device. I'll have to look into this
approach, if you can share any code that would be much appreciated
--
Tatu Lahtela <lahtela at cs.tut.fi>
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