[ODE] ODE on Pocket PC
Robert Rose
rose at cafwap.net
Fri Apr 2 03:09:52 MST 2004
Well I got ODE working on Pocket PC. Not much needed to be changed
actually--the reason I was having troubles before was I didn't notice
that I was including .cpp files that weren't supposed to be included,
and I was also including the trimesh collision stuff that relies on
OPCODE. (OPCODE is going to be much tougher to port btw.. I have no
intentions of porting it either..) The rest of the changes were pretty
much ifdef's to replace WIN32-only calls with WinCE equivalents.
So I don't mind contributing my changes back. Who do I talk to? Oh
great keepers of ye' code vault, grant me thy powers...
Issues with my little Pocket PC port:
* I can't figure it out but for some reason if you compile an ARM debug
target everything blows up on the 2-3 collision. Compiling ARM release
everything works fine. Oh well.
* I didn't bother porting the stopwatch interfaces provided in
timer.cpp.. I have my own I use anyways.
* The first assertion in dCollideSpherePlane always fails on PPC. I
commented it out. I don't understand why skip has to be greater than
the size of a dContactGeom struct.. Can someone explain?
-robert
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