[ODE] Driver simulation.....
Sandeep KL
dreamtheater39 at msn.com
Sun Sep 21 22:56:23 MST 2003
hi,
was wondering how to implement a path finding system for vehicles which
follow physics.....
Here are possible approaches....
0. Calculate path (grid based) Astar....
1. Build a driver class......giving intelligent inputs to make it follow the
path calculated...
Problems, the pain and the miseries.....
1. say Astar uses diagonals.....the vehicles might collide if obstacles are
present on the neighboring cells....
2. next problem.....starting orientation of the vehicle needs to be
considered.....
3. gotta keep a check on the speed......wudnt want it to upturn at certain
bumps.....
how would u have to go abt implementing all this? any ideas???
Regards,
San
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