[ODE] standard file format for architecture descriptions?
Anders Backman
andersb at cs.umu.se
Fri Sep 19 18:32:33 MST 2003
another attempt is osgVortex
http://binky.cs.umu.se/vrlab/projects/osgVortex based on OpenSceneGraph
and Vortex though...
I think that specifying the structure is not that hard. Its harder to
specify actors, events and other information only available at runtime.
Cheers,
Anders.
________________________________________________________________
Anders Backman Email: andersb at cs.umu.se
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
ab > -----Original Message-----
ab > From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On
ab > Behalf Of Nate W
ab > Sent: den 18 september 2003 20:02
ab > To: ode at q12.org
ab > Subject: Re: [ODE] standard file format for architecture
ab > descriptions?
ab >
ab >
ab > On Wed, 17 Sep 2003, Marc Toussaint wrote:
ab >
ab > > Do you know of any standard file format (for ASCII
ab > files) to describe
ab > > architectures composed of rigid bodies/geoms, joints,
ab > motors, etc ?
ab > > The file format should be as simple as possible - a simple C code
ab > > should be able to parse the file and instantiate the
ab > corresponding ODE
ab > > objects. E.g., analogous to the .dot files to describe
ab > graphs in the
ab > > dotty language.
ab >
ab > There has been some talk of creating a 'standard' file
ab > format, but no real
ab > progress (e.g. working code). There are a couple of
ab > working applications
ab > that do create files (my project, Juice, is one of them),
ab > but I don't know
ab > of any effort to create a standard library for loading and
ab > saving ODE
ab > objects.
ab >
ab > --
ab >
ab > Nate Waddoups
ab > Redmond WA USA
ab > http://www.natew.com
ab >
ab >
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ab >
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