[ODE] Simulating a vehicle over a terrain
Nate W
coding at natew.com
Mon Sep 15 23:14:43 MST 2003
On Sun, 14 Sep 2003, [iso-8859-1] Robson Ito wrote:
> Hi all, it's my first post in this mailling list. i'm using a
> heightmap to represent my terrain and i want to simulate some vehicles
> moving over it. What is the best way to convert the terrain into a
> geometry than can be used with ODE?
Have a look at the documentation for the Triangle Mesh geometry class.
Basically, you need to convert the height map to an array of triangles,
then create a triangle mesh object using that array.
--
Nate Waddoups
Redmond WA USA
http://www.natew.com
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