[ODE] Simulating a vehicle over a terrain
Dave Lloyd
dave at chaos.org.uk
Mon Sep 15 00:14:07 MST 2003
I've had some success building a trimesh for each of my terrain patches.
However because Trimeshes don't provide an AABB I couldn't put them in a
quadtree so I've had to manually enable/disable the active trimesh for
the under an object - it is a bit slow otherwise. I now have a simple
vehicle (the test buggy) driving over the terrain.
Dave Lloyd
Short Fuze Ltd
www.shortfuze.co.uk
Robson Ito wrote:
> Hi all, it's my first post in this mailling list. i'm using a
> heightmap to represent my terrain and i want to simulate some
> vehicles moving over it. What is the best way to convert the
> terrain into a geometry than can be used with ODE?
>
>
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