[ODE] Objects getting stuck with tri-mesh
Flavien Brebion
f.brebion at vrcontext.com
Tue Sep 2 18:01:02 2003
I've finally found WHY i get some objects
stuck into my scene.
It's actually very easy to understand. Check this
figure:
http://www.fl-tw.com/LightSpeed/stuck.jpg
If the object falls "quickly" on a pretty thin
box (or any actual thin solid, represented as a
tri-mesh), there will be reports of contact
points both on the upper and under sides of the
box -> contact forces cancel each other (or
almost) and the object gets stuck inside the
box.
Now the question: what's a robust way to fix it?
F. Brebion