[ODE] experience with local trimeshes
Nguyen Binh
ngbinh at glassegg.com
Wed Oct 22 10:38:29 MST 2003
LH> The sollution was for each object to "scann" it´s near environment for polys, create small trimeshes out of this polys and check for collisions with this geoms. This is done for every frame. So I
LH> get small cutouts of the geometrie which are the relevant ones for possible collisions.
Yes, It's a good solution but the problem is HOW can we create
small trimesh out of such bunch of tris? I think, people have an
editor to do that.
LH> If you disable objects which are not moving you can save a lot of time and the performance is no problem at all.
Absolutely!
IMHO, ODE has *almost* all the techniques needed for a good
physics SDK, the problem now is HOW to use it effectively.
--
Best regards,
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Nguyen Binh
Software Engineer
Glass Egg Digital Media
E.Town Building
7th Floor, 364 CongHoa Street
Tan Binh District,
HoChiMinh City,
VietNam,
Phone : +84 8 8109018
Fax : +84 8 8109013
www.glassegg.com
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