[ODE] dWorldStep() crashes with a large number of contact joints.
(update)
Konstantin Voloshin
volk6 at mail.ru
Thu Oct 16 17:36:57 MST 2003
Hello,
You possibly have encountered this problem:
http://opende.sourceforge.net/ode-0.039-userguide.html#ref111
When I've encountered that in my own triangle collider,
merging close contact points helped me. It also helped
to fix the problem when "two or more constraints try
and do the same job"
( see http://opende.sourceforge.net/ode-0.039-userguide.html#ref96 )
, which leads to "ODE internal error s<=0", as I remember.
VolK
----- Original Message -----
From: "Artur Matos"
Sent: Thursday, October 16, 2003 9:26 PM
Subject: [ODE] dWorldStep() crashes with a large number of contact joints. (update)
http://q12.org/pipermail/ode/2003-October/010181.html
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