[ODE] No tutorials? Really?
Tim Field
nobbis at mcs.vuw.ac.nz
Sat Oct 11 21:11:42 MST 2003
I personally don't understand what benefit a tutorial would give. The
available information out there includes:
- comprehensive, well-written illustrated documentation (including a
step-by-step overview of a typical simulation loop, a link to a
rigid-body simulation tutorial, and a FAQ)
- well-commented source code
- around a dozen commented self-contained examples of varying lengths
- a Wiki, and a mailing-list archive of the past two years
Specifically, what more do you need?
On Sat, 2003-10-11 at 10:53, Shaul Kedem wrote:
> With respect, Having a tutorial is just another
> convenient way relaying an idea. Would you ask why
> there are so many examples in a IP masquerading HOWTO?
No. In fact I mentioned the many examples in ODE in my post.
> Would you query the reasoning behind opengl tutorials?
No. I appreciate the reasoning behind tutorials.
> ODE is a tool, and as such should be available to
> anyone who wishes to use it.
What point are you making here? ODE *is* available to anyone who wishes to
use it.
t.
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