[ODE] dSetZero
Adam D. Moss
adam at gimp.org
Tue Oct 7 11:48:15 MST 2003
Jan wrote:
> I was just profiling ODE to see if it could be speeded up, and it turns out
> it spends more time in dSetZero than anywhere else in my entire game!
My app seems to spend 8.4% of its time in dSetZero too... and
that does seem a lot. About 70% of those calls are from
dInternalStepFast(), 20% are from dLCP::dLCP() and most of
the remainder are from contactInit(). (This is just for my
app's case, but it gives some idea of places to look for
extraneous calls.)
--Adam
--
Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
"i18n ought to be abbreviated i2n to make it quicker to write!"-snout
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