[ODE] Dynamic Collision Handling
Hasan Husain Sheikh
howbizarre79 at hotmail.com
Tue Oct 7 10:37:24 MST 2003
Hi All !
Iam new to Game Programming and have to develop a Physics Engine for Terrain
Simulation. What I want to know is that how can I handle Collisions when the
Terrain itself is Dynamic. One way I believe is to Setup a new Space for
each frame that will contain all the Bodies currently on the Screen. But
won't that be too Expensive For CPU.
Waiting For Response
Howbizarre79
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