[ODE] Stack Overflow

Shaul Kedem shaul_kedem at yahoo.com
Thu Oct 2 22:33:17 MST 2003


Another semi-solution is to create the largest
possible stack size (compiler/linker options).

but use stepfast as well...

--- Roel van Dijk <roelvandijk at home.nl> wrote:
> > Hello again guys. Thanks for helping me with the
> trimesh question. gl, your
> > help was great. now everthing is fine. i have just
> few questions: is
> > colision between cylinder and trimesh already
> implemented.
> > i´m testing the test trimesh example and it
> sometimes give-me a stack
> > overflow when i drop so many geons. how can i fix
> it. is it a problem for
> > big simulations? is there a solution to it. i´m
> using windows. thanks
> The stack overflow problem is typical for ode in
> windows. Ode's solver uses a 
> rather large matrix to solve the contact joints.
> When you have a lot of 
> collisions the stack gets to large and you get a
> stack overflow. 
> The solution to this is to not generate so much
> contacts or use the stepfast 
> functions. The stepfast functions are covered in the
> documentation.  It means 
> slightly less precision but huge speed gain and less
> memory use.
> 
> _______________________________________________
> ODE mailing list
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> http://q12.org/mailman/listinfo/ode


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