[ODE] More speed???
DjArcas
djarcas at hotmail.com
Fri Nov 7 11:26:31 MST 2003
DirectX is NOT a graphics API, it is a suite of hardware abstraction
utilities to let you write multimedia applications. DirectX is a hell of a
lot more than Direct3d.
I can see no reason against using their very good and fast maths libraries
on a windows platform - even if you use OpenGL for some odd reason, you can
still use directinput, directsound, etc.
Admittedly, yes, we are then relying on a non open source system, but there
is no denying that it's good!
Adam
----- Original Message -----
From: "Frederic Marmond" <fmarmond at eprocess.fr>
To: "Gary R. Van Sickle" <g.r.vansickle at worldnet.att.net>
Cc: <ode at q12.org>
Sent: Friday, November 07, 2003 7:53 AM
Subject: Re: [ODE] More speed???
> >
> >
> >[..]
> >I've said this before, but one way of doing this pretty easily would be
to use
> >Windows' DirectX vector and matrix manipulation functions, which take
care of
> >all such craziness for you. Yes, that would leave the Unii out in the
cold
> >(unless there's a Unix DirectX clone out there somewhere), but it'd be an
easy
> >way to start. And you could always create a small Unix SIMD
DirectX-compatible
> >library later.
> >
> >
> NO NO NO!!!
> please, keep in mind that ODE is 'ONLY' the PHYSIC ENGINE.
> So, any reference to a graphic API must be avoided (exept for exemple,
> testing, ...) But not in the core!
> Please, keep DirectX out of this!
> (plus, you would loose the 'O' of ODE, which means 'Open'... ;))
>
> Fred
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