[ODE] More speed???

Frederic Marmond fmarmond at eprocess.fr
Fri Nov 7 08:53:04 MST 2003


>
>
>[..]
>I've said this before, but one way of doing this pretty easily would be to use
>Windows' DirectX vector and matrix manipulation functions, which take care of
>all such craziness for you.  Yes, that would leave the Unii out in the cold
>(unless there's a Unix DirectX clone out there somewhere), but it'd be an easy
>way to start.  And you could always create a small Unix SIMD DirectX-compatible
>library later.
>  
>
NO NO NO!!!
please, keep in mind that ODE is 'ONLY' the PHYSIC ENGINE.
So, any reference to a graphic API must be avoided (exept for exemple, 
testing, ...) But not in the core!
Please, keep DirectX out of this!
(plus, you would loose the 'O' of ODE, which means 'Open'... ;))

Fred

>--
>Gary R. Van Sickle
>
>
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