[ODE] Natural motion
Aras Pranckevicius
nearaz at interamotion.com
Tue May 20 00:05:23 2003
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>From what they describe, it's more of an artist's tool: "push or hit =
your character in realtime and watch him react. when you're happy with =
it, export the animations"...
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
I would like to know if any of you know a bit about NaturalMotion and =
their Active Character Technology. It sounds rather convincing, =
impressive, promising and a whole range of wonderful things. But there =
is very, very little information available on >how< they do it (apart =
from the marketing talk). There don't seem to be any online =
presentations, reports, articles, technical papers or anything =
available.
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<DIV><FONT face=3DArial size=3D2>From what they describe, it's more of =
an artist's=20
tool: "push or hit your character in realtime and watch him react. when =
you're=20
happy with it, export the animations"...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV>Aras Pranckevicius aka NeARAZ<BR><A=20
href=3D"http://www.gim.ktu.lt/nesnausk/nearaz/">http://www.gim.ktu.lt/nes=
nausk/nearaz/</A></DIV>
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<DIV><FONT face=3DArial size=3D2>I would like to know if any of you =
know a bit=20
about NaturalMotion and their Active Character Technology. It sounds =
rather=20
convincing, impressive, promising and a whole range of wonderful =
things. But=20
there is very, very little information available on >how< they =
do it=20
(apart from the marketing talk). There don't seem to be any online=20
presentations, reports, articles, technical papers or anything=20
available.</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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