[ODE] Demo of upcoming kart game
Erwin de Vries
erwin at vo.com
Thu May 15 15:55:02 2003
This looks pretty nice. Can you share more details about how you implemented
the physics? I believe i did notice some AI cars going to the air very
shortly when bumping into a wall, but most of the time the dynamics seem to
be solid and predictable.
Some questions. Did you model the kart as 1 box, or did you use rays or
spheres for the wheels? There seems to be no suspension in the karts, so i
assume its just 1 box? When a kart collides with a wall or another kart its
position is influenced only a little, and speed is preserved. Did you do
anything special to get this behavor? Did you use the tricollider to do your
collisions with the walls?
My fastest time was 25:67. Is that good? :-)
Erwin
----- Original Message -----
From: "Jeroen Schmitz" <ode@engine-software.nl>
To: <ode@q12.org>
Sent: Thursday, May 15, 2003 18:18
Subject: [ODE] Demo of upcoming kart game
> Hi all,
>
> I have decided to put up a little demo of the kart racing game I am
> currently working on. All physics in the game are done using ODE, but
> there are still some issues that have to be resolved regarding those
> physics. Sometimes the cars don't behave the way they should, which
> might partially be a caused by flaws in ODE and maybe by the way I am
> using ODE.
> Anyway, if you like the game and would like to give some suggestions on
> how to improve the game (mainly the physics, that is), any feedback is
> greatly appreciated!
>
> The demo can be downloaded here:
> http://kart.engine-software.nl/kartdemo.zip
>
> Some additional info on this demo:
> - the size of the zip file is about 37 mb, so you might reconsider
> downloading it if you're on a slow connection
> - there is no installer, just unzip the file and run the executable
> - in this demo, only 'single race' and the track 'francorchamps' are
> available, all other options and tracks are not included
> - the menu is still only a mockup and does not reflect the menu in the
> final release (that will be a 3d menu)
> - during the game, if you play with a keyboard, you steer with the
> cursor keys left-right and accelerate/brake with the cursors keys
> up/down
> - after the heat time has passed, the race will end the next time you
> pass the finish line and when the other, computer player has also
> finished
> - to quit while racing, press 'N'; to pause/unpause, press 'Esc'
> - the AI for the computer player is nowhere near what it should be yet
> (it is still behaving quite badly, you will notice that it frequently
> bumps into the wall and it is probably no match for you, unless you're a
> very bad driver yourself ;) )
> - as mentioned, sometimes the physics seems to do really funky stuff,
> sometimes the car tends to fly when you hit into a wall and sometimes
> the car appears to ride onto a wall instead just bumping off it
>
> The final release for this game is currently scheduled for somewhere in
> september this year.
>
> Regards,
> Jeroen Schmitz
> Engine Software
>
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