Re[2]: [ODE] Bug in dCylinder contrib
P Baker
pbaker05 at yahoo.com.au
Sun Mar 30 22:23:01 2003
Hi,
There is a similar problem in dCylinderAABB, and the x
and y values of the aabb change depending on the
cylinders orientation.
Also, I have noticed that colliding between a cylinder
and a plane seems to be slower than between a cylinder
and a box...
--- slipch <slipch@gsc-game.kiev.ua> wrote: > Hello
Russ,
>
> Wednesday, March 19, 2003, 7:24:55 AM, you wrote:
>
>
> >> Hi every body,
> >> I've found a lite bug in dCylinder contrib!
> >> When colliding with aplane, the contact points
> where generated has if
> >> the length was multplied by 2. The only thing
> needed to crrect this is
> >> to devide lhz by 2 :
>
> RS> i applied your fix to dCylinder.cpp (thanks),
> but i am not able to test
> RS> it. konstantin? anyone?
>
> RS> russ.
>
>
> Sorry for I missed Eric's message.
> He is right.
> I introduced the bug when created a version for new
> ODE collision.
> Now it is tested - ok.
> --
> Best regards,
> Konstantin Slipchenko
> mailto:slipch@gsc-game.kiev.ua
>
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