[ODE] Collision CSG?

gl gl at ntlworld.com
Fri Mar 28 04:35:02 2003


> Another former MathEngine employee did a real time ray tracer using CSG
> methods:
>   http://home.earthlink.net/~howlers/bryan/quickray.html
> I believe it does collision stuff but not things like penetration depth.

I think that works because he's using a BSP for CSG and (presumably)
colliding.
--
gl