[ODE] OpenDE for an FPS ??

Ted Milker Ted Milker <tmilker at radiks.net>
Tue Mar 25 11:02:02 2003


On Tue, Mar 25, 2003 at 03:06:42AM -0600, david@csworkbench.com wrote:
> 
> the capsule (by adding forces) to move and rotate the person, allowing the
> collision detection system to keep the person out of walls, floors and
> other places.  People have used rays to simulate bullets - you shoot a ray

What's the most efficient way to let ODE handle level geometry collision
detection?  Or is this something that's better done by yourself?

Ted