[ODE] OpenDE for an FPS ??
Ted Milker
Ted Milker <tmilker at radiks.net>
Tue Mar 25 11:02:02 2003
On Tue, Mar 25, 2003 at 03:06:42AM -0600, david@csworkbench.com wrote:
>
> the capsule (by adding forces) to move and rotate the person, allowing the
> collision detection system to keep the person out of walls, floors and
> other places. People have used rays to simulate bullets - you shoot a ray
What's the most efficient way to let ODE handle level geometry collision
detection? Or is this something that's better done by yourself?
Ted