[ODE] Particle/cloth/skeleton (was: Re: Choleski factorization)
Gary R. Van Sickle
g.r.vansickle at worldnet.att.net
Mon Mar 24 16:19:02 2003
gl wrote:
> > Be nice for all us win guys, that's for sure : ). There is some processor
> > specific optimisation going on in D3DX (the DX utility library that
> provides
> > quat, matrix and various vector classes/functions, amongst others), and
> yes,
> > you do get it transparently and its updated over time. Using that library
> > doesn't tie you to any other parts of DX in any way (eg. there are no
> > rendering dependencies).
> >
> > It's not clear though exactly what they've optimised - their vec3
> > equivialent doesn't use padding, so they probably only accelerate a few
> > complex operations.
There's a 4-D vector in D3D as well though.
> > Matrices should be (you can use an aligned version),
> > not sure about quats. They do intend to keep adding optimisations in key
> > areas though.
> I should also mention that you would also automatically get support for
> AMD's 3DNow.
And at *runtime*, not compile time. This idea sounds better all the time ;-).
--
Gary R. Van Sickle
Brewer. Patriot.