[ODE] High level collision detection strategy
Aras Pranckevicius
nearaz at interamotion.com
Tue Mar 11 02:03:01 2003
> I am thinking of something like this algorithm.
> - Precalculate the AABB of each geom in the level.
> <...>
> grid structure or something similar, and then only test against level
> geoms that are in the sector that the car is currently in.
But isn't this what ODE is currently doing? IIRC, it's calculating AABBs,
and puts the geoms into hash-space (that is more efficient than plain grid,
I think. Might be not as efficient as octtree).
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/