[ODE] Changing contact joint according to fps
DjA
djarcas at hotmail.com
Thu Jun 19 05:44:02 2003
I would take a guess that your steering force isn't strong enough to
overcome friction when trying to turn. I think.
----- Original Message -----
From: "¼Àç¿ì [jaebar]" <jaebar@nexon.co.kr>
To: <ode@q12.org>
Sent: Thursday, June 19, 2003 1:35 PM
Subject: [ODE] Changing contact joint according to fps
> Hello. My posting is the first time.
>
> I am making CAR model with Box, Sphere & Hinge2 Joint.
>
> My wheeling is implemented by Hinge2's first Histop, Lowstop.
>
> In HIGH fps(Frame/Sec), wheeling is sharp, it means steep curve.
>
> But in LOW fps, it's slow curving.
>
> I don't know what's the wrong.
>
> Or maybe my approaching on hinge2 model is wrong?
>
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