[ODE] Changing contact joint according to fps

¼­Àç¿ì [jaebar] jaebar at nexon.co.kr
Thu Jun 19 05:35:02 2003


Hello. My posting is the first time.

I am making CAR model with Box, Sphere & Hinge2 Joint.

My wheeling is implemented by Hinge2's first Histop, Lowstop.

In HIGH fps(Frame/Sec), wheeling is sharp, it means steep curve.

But in LOW fps, it's slow curving.

I don't know what's the wrong.

Or maybe my approaching on hinge2 model is wrong?