[ODE] ode and .x files
Aras Pranckevicius
nearaz at interamotion.com
Tue Jun 17 06:24:02 2003
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I guess such solution doesn't exist... Genrally you can't take a mesh =
and automatically put a box/sphere/whatever hierarchy on it...
Instead, the most common methods used are:
1. use a single bounding object (sphere, box, capsule) - easy, but only =
for very simple cases.
2. use bounding object hierarchy; let your artists do that (eg. place =
bounds as child objects in their editor) and export with Whatever into =
WhateverFormat.
3. use triangle meshes directly (tricollider in ODE case).
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
Has anyone a generic solution for converting .x files hierarchy models =
into ode hierarchy geoms
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<DIV><FONT face=3DArial size=3D2>I guess such solution doesn't exist... =
Genrally you=20
can't take a mesh and automatically put a box/sphere/whatever hierarchy =
on=20
it...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Instead, the most common methods used=20
are:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>1. use a single bounding object =
(sphere, box,=20
capsule) - easy, but only for very simple cases.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>2. use bounding object hierarchy; let =
your artists=20
do that (eg. place bounds as child objects in their editor) and export =
with=20
Whatever into WhateverFormat.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>3. use triangle meshes directly =
(tricollider in ODE=20
case).</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV>Aras Pranckevicius aka NeARAZ<BR><A=20
href=3D"http://www.gim.ktu.lt/nesnausk/nearaz/">http://www.gim.ktu.lt/nes=
nausk/nearaz/</A></DIV>
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<DIV><FONT face=3DArial size=3D2>Has anyone a generic solution for =
converting .x=20
files hierarchy models into ode hierarchy=20
geoms</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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