[ODE] ODE as a complete FPS solution..

Tim Johnson tim at helixcore.com
Wed Jun 11 09:35:01 2003


----- Original Message ----- 
From: "nearaz" <nearaz@interamotion.com>
> I have tried using ODE for vehicles in a tri-soup world -
> http://jammy.sourceforge.net/2003/games.php - and with some (actually,
quite
> much) of tuning it can work reasonably. But that's for vehicle, where
every
> jitter is nearly a catastrophe; for FPS it might be easier.

Jitter seems like a worry. I played your games (good fun!), and I noticed
all the objects vibrating slightly. That's completely intolerable for a
first-person camera, or most in-game objects actually. Is this a limitation
of ODE+OPCODE?