[ODE] Mac OS X test app problems
Shamyl Zakariya
zakariya at earthlink.net
Wed Jul 23 13:03:02 2003
For what it's worth, I just built 0.039 on os x, using a custom
project-builder project and using glut as a front-end for drawstuff --
and I'm having the same troubles, except that for test_trimesh 100% of
the objects fall through the floor.
OPCODE builds, (with a tweak, removing an "inline_" to fix a linker
error) and as far as I can tell, ODE is using opcode. But it's as if
it's not there at all.
And yes, test_moving_trimesh just blows polys all over the screen. Very
messy.
On Friday, July 18, 2003, at 07:33 AM, Will Thimbleby wrote:
> Hi,
>
> I've been using ODE 0.03 for some time in Mac OS X, and I thought I'd
> give 0.039 a spin. First: I managed to compile everything fine with
> few problems.
>
> However I did have a few problems test_crash seg faulted.
> test_moving_trimesh also got very messed up and died, it drew lots of
> polygons everywhere. And test_trimesh didn't do anything.
>
> I'd appreciate any help in tracking down the source of these problems.
> I've no idea what these programs should be doing. test_trimesh seems
> to almost work but only very infrequently do collisions happen 99% of
> the objects just fall straight through the floor.
>
> Cheers, Will
>
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