[ODE] Cheap Car simulation

Aras Pranckevicius nearaz at interamotion.com
Mon Jul 21 08:55:02 2003


> However, with large numbers of cars, this is far too expensive
> - especially in 10 or 20 car pileups (too many motors and joints
involved!).

Are you sure that's because the joint count? If you're experiencing this
when lots of cars are collided, then that's because of big island size --
hence you should consider using stepfast routines, as they scale much
better.



Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/