[ODE] trimesh and making your own mesh

matt herb punkouter at hotmail.com
Fri Jul 18 10:36:01 2003


IMHO, specific geometry format loading functions don't belong to ODE core
(though they might go to 'contrib' or somewhere)...

I get your point .. I just am looking for a way to avoid the math.. though I 
got a 3d math book I am going to go through since its so difficult to do 
much without understanding the math


Yes, that makes sense. That's how everybody is doing, at least :)

other people are making ODE geom use max and importing the coordinatees with 
trimesh? What performace penalty is there.. for examples.. if I dropped 20 
of those bunny rabbits in test1.exe onto a plane vs. 20 boxes

I figure 5 years from now we will be using near exact representations for 
the mesh rather than boxes

also. are there any source code tutorials for ODE? I know about drawstuff... 
but I sure would like some examples that built on it itself... like a box.. 
to 5 boxes together.. to 5 boxes linked using joints..

anytihng like this out there?

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