[ODE] trimesh and making your own mesh
matt herb
punkouter at hotmail.com
Fri Jul 18 10:36:01 2003
IMHO, specific geometry format loading functions don't belong to ODE core
(though they might go to 'contrib' or somewhere)...
I get your point .. I just am looking for a way to avoid the math.. though I
got a 3d math book I am going to go through since its so difficult to do
much without understanding the math
Yes, that makes sense. That's how everybody is doing, at least :)
other people are making ODE geom use max and importing the coordinatees with
trimesh? What performace penalty is there.. for examples.. if I dropped 20
of those bunny rabbits in test1.exe onto a plane vs. 20 boxes
I figure 5 years from now we will be using near exact representations for
the mesh rather than boxes
also. are there any source code tutorials for ODE? I know about drawstuff...
but I sure would like some examples that built on it itself... like a box..
to 5 boxes together.. to 5 boxes linked using joints..
anytihng like this out there?
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