[ODE] trimesh and making your own mesh

matt herb punkouter at hotmail.com
Fri Jul 18 06:28:02 2003


Ok.. I see.. all that I really need is the xyz verts .. just paste them into 
the code where the cow verts are at

any chance of adding a function into ODE to load a .x of .3ds file and make 
it a geom thats treated just like the sphere or box?

that way if there was a chair for example we could create one mesh for the 
ODE geom and save that (maybe only about 100 verts and another for the gfx 
at about 3000 verts)

rather than manually sticking some blocks together programmatically

does that make any sense ?





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