[ODE] Moving joints that are attached to the static environment
Frederic Ferland
fref at videotron.ca
Wed Jul 9 19:41:02 2003
Anyone's got an idea?
Thanks!
At 01:26 PM 7/8/2003 -0400, you wrote:
>Hopefully there is a simple solution to the problem I'm facing... I have
>modeled a bridge with several individual planks attached by ball
>joints. Each pair of plank is attached together with two joints, except
>for the two planks at each end of the bridge, which are attached to the
>static environment. This creates a flat bridge like this (as seen from
>the side):
>
> x---------o---------o---------o---------o---------o---------x
>
>What I would like to do is be able to move the leftmost joint (the one
>attached to the static environment) to the right so that the bridge bends
>like this:
>(ugly ASCII art :) )
>
>
>x x
> \ /
> o o
> \ /
> o --------- o --------- o
>
>
>I haven't tried, but I'm pretty sure that if I simply call the
>dJointSetBallAnchor( ) function with the new position, I won't get the
>desired result. How can I achieve the desired result then?
>
>Thanks for any idea!
>
>
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