[ODE] Presentation and question
DjArcas
djarcas at hotmail.com
Sat Jul 5 11:05:51 2003
That's the basis I've been going on, but the ode renderer or mine is pretty
much interchangeable, and I got it down to literally a single line of code -
InitD3D or not... I've run every boundschecker/memory thrasher I can get my
hands on... and nothing. I'm now trying to backtrack through ODE and find
where the QNANs come from.
Adam
----- Original Message -----
From: "Shaul Kedem" <shaul_kedem@yahoo.com>
To: "DjArcas" <djarcas@hotmail.com>; "Ricard Pillosu"
<ricard@netlands-project.net>; <ode@q12.org>
Sent: Saturday, July 05, 2003 6:39 PM
Subject: Re: [ODE] Presentation and question
> > It disappears if I don't ininit3D, but check the
> > positions with prprintfs
> > InInit3d (but no draw/render/scene flips), and it
> > does happen. PuPurifyshows> me that D3D has alalloc
> some 800k... totally
> > baffling me.
>
> So, one of two things: either D3D ininitoes something
> to the system (which will be very weird since couple
> of D3D projects are out there or the memory allocation
> change gets something overwritten (corrupts memory)
> somewhere else.
>
> Trust ODE. most times the problem is not there. Also
> trust D3D, unless you are doing something highly
> ununrthodox the problem is somewhere else.
>
> I suggest you start tracking it down using the removal
> of pepiecesf code strategy. Good luck :-)
That's the basis I've been going on, but the ode renderer or mine is pretty
much interchangeable, and I got it down to literally a single line of code -
InitD3D or not... I've run every boundschecker/memory thrasher I can get my
hands on... and nothing. I'm now trying to backtrack through ODE and find
where the QNANs come from.
Adam