[ODE] Presentation and question

Shaul Kedem shaul_kedem at yahoo.com
Sat Jul 5 10:31:03 2003


DjArcas, Ricard,
 If it is possible - send drawstuff based code.
 I got plenty of help sending example code to the
list.

 (the D3D remark looks interesting - don't you think?
I suggest removing all D3D / graphics code and using
printf- see if you can recreate the behavior).

Shaul

--- DjArcas <djarcas@hotmail.com> wrote:
> This is exactly what I've been getting, and it's
> causing me headaches. If
> you search the list for QNAN (NOT A NUMBER, no idea
> what the Q's for), then
> you'll see me shouting lots about it. I've yet to
> come up with a soution -
> but increasing the CFM does seem to make it happen
> less often.  Also, it,
> oddly, possibly coincidentally, it rarely happens
> when using ODE's
> drawstuff, but a lot more often when using D3D.
> 
> Please someone find a solution, I'm running out of
> things to try :|
> 
> ----- Original Message ----- 
> From: "Ricard Pillosu" <ricard@netlands-project.net>
> To: <ode@q12.org>
> Sent: Saturday, July 05, 2003 3:49 PM
> Subject: [ODE] Presentation and question
> 
> 
> > Hi all,
> >
> > My name's Ricard and I'm creating a game engine
> using ODE as final project
> > for the "master in videogames creation" in "Pompeu
> Fabra" University at
> > Barcelona.
> >
> > I've using ODE for some time but lately there is a
> strange error I
> couldn't
> > fix in any way ... Just loading a box in the air
> and after 1 second the
> box
> > goes to infinity ... no collision, no forces, no
> gravity, nothing; just
> wait
> > some secs.
> >
> > Sometimes this error raises after 2-3 seconds, and
> sometimes it just
> > disappears! it's really strange. I've recompiled
> ODE a lot of times (using
> > stepfast and without it). The only thing I'm doing
> related to ODE in
> asking
> > every frame for the rotation and position to ODE
> of the box. The log is
> > something like this:
> >
> > [05/07/2003 16:13:17] Data loading finished
> > [05/07/2003 16:13:17] Registering texture
> '../paranoia/textures/default.jpg'
> > [05/07/2003 16:13:17] Texture registered
> successfully
> > [05/07/2003 16:13:17] pos: -14.887733 10.588591
> -0.377678
> > [05/07/2003 16:13:18] pos: -14.887733 10.588591
> -0.377678
> > [05/07/2003 16:13:18] pos: -14.887733 10.588591
> -0.377678
> > [05/07/2003 16:13:18] pos: -1.#IND00 -1.#IND00
> -1.#IND00
> >
> > This problem seems related to an email I found in
> the archives from
> > "shaul_kedem at yahoo.com":
> >
> > > - If you start off by pressing "b" with some
> luck you
> > >will see that box going to infinity (doesn't
> happen
> > >every time, and after the first 3-5 boxes
> everything
> > >is ok, weird).
> >
> > Is there any issue in ODE about this? I'd
> apreciate any help / sugestion
> > ... the engine is useless if objects disapears
> suddenly with no
> explication
> > :(
> >
> > Thanks a lot,
> > ricard
> >
> >
> >
> > _______________________________________________
> > ODE mailing list
> > ODE@q12.org
> > http://q12.org/mailman/listinfo/ode
> >
> _______________________________________________
> ODE mailing list
> ODE@q12.org
> http://q12.org/mailman/listinfo/ode

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