[ODE] MathEngine's TransformationMatrix
Ivan Tanev
i_tanev at atr.co.jp
Thu Jul 3 01:58:02 2003
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Dear all,
Could you suggest me please the ODE equivalent of MathEngine's =
"TransformationMatrix". I would like to determine the position and =
orientation of the objects to be rendered. =20
The definition of "TransformationMatrix" in MathEngine:
TransformationMatrix
The transformation matrix of a physical body encodes both its
orientation and position with no scaling as a 4x4 matrix.
The behavior for a matrix that includes scaling is undefined.
Void MeSet(MePhysicalBody body, TransformationMatrix, MeReal =
vector[16]);
MeReal* MeGet(MePhysicalBody body, TransformationMatrix);
Thank you in advance!
Ivan Tanev
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<DIV><FONT face=3DArial size=3D2>Dear all,</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>Could you suggest me please the =
ODE equivalent=20
of MathEngine's "TransformationMatrix". I would like to determine =
the=20
position and orientation of the objects to be rendered. =
<BR></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The definition of =
"TransformationMatrix" in=20
MathEngine:<BR><BR> =
TransformationMatrix<BR> =20
The transformation matrix of a physical body encodes both=20
its<BR> orientation and position with no scaling as a =
4x4=20
matrix.<BR> The behavior for a matrix that includes =
scaling is=20
undefined.<BR><BR> Void MeSet(MePhysicalBody body,=20
TransformationMatrix, MeReal vector[16]);<BR> MeReal*=20
MeGet(MePhysicalBody body, TransformationMatrix);<BR></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Thank you in advance!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><BR>Ivan =
Tanev<BR></FONT></DIV></BODY></HTML>
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