[ODE] TriMesh support and OPCODE added to ODE core
Adam D. Moss
aspirin at ntlworld.com
Wed Jul 2 12:44:02 2003
christer_ericson@playstation.sony.com wrote:
> I'm not sure what ODE's license says, but wouldn't the simple
> solution be to simply amend it, specifying that the OPCODE bit
> of ODE falls under the OPCODE license and any Magic bits fall
> under the Magic license? And everything else under the ODE
> license itself.
That's probably a fair solution, since OPCODE lives in its own
directory and is quite distinct (as long as the Magic-licensed
code hasn't hit the core, such as the QuadTree-space code).
Regards,
--Adam
--
Adam D. Moss . ,,^^ adam@gimp.org http://www.foxbox.org/ co:3
"When I was young, I would break down and cry whenever mom made me
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it sitting at the dump, all cardboard and sad." -- T.Farnon